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Every practice in the library, in one list. Narrow it by how long you have, who it is written for, and where you are right now.
Everybody finds unrewarding tasks harder to start. If yours seem to cost several times what other people pay, that is a real difference in how your brain handles reward, not a flaw in your character.
It shows up worst on the jobs with nothing built into them: the form, the receipts, the email you have already read four times. Knowing the cost is…
Make the first move small enough to be almost silly. Open the document and type the date. Put the trainers by the door. Everything after that is cheaper.
Nearly all the cost of a task sits at the entrance, so that is where your design effort should go. Decide the first physical action the night before,…
Take half a minute and see Thursday night in detail, both versions: the one where you did some of this today, and the one where you did not.
Knowing about a deadline does almost nothing. Feeling it does the work, and feeling arrives through detail. The lamp still on, what is open on the…
Everything you say about how much you hate this job is probably true, and saying it again makes the job heavier. Notice the second or third round and stop there.
Complaining once is fine and often useful. The loop is what costs you, since each pass makes the task feel worse and spends the energy you were going…
Looking for a whole subject rather than a single practice? Start from the nine areas.
Nobody needs help starting the things they enjoy. The skill worth building is starting the dull ones, and it is a narrower skill than it looks.
This is why being able to play a game for four hours tells you nothing about whether starting is hard for you. Treat the boring task as its own…